However once the ‘ACTION’ is resolved, the Object is now theirs to control and resolve. If you deploy an Object onto an opponent’s Character and the Object has an ‘ACTION’, you get to resolve this, not the opponent. If the Character is attacked or drained, the attached Object will lose its Shards first. When it is attached the Strength of the Object is added to the Character’s Strength as a modifier. When held by a Character, they lend their Strength to attacks and defence, and may offer unique abilities. To play an Object, attach it to a character on any Canvas. Objects | Are mighty weapons, tools and talismans. Location | Depicting landmarks, and powerful areas they can provide powerful benefits. To play a Location Deploy it on your Canvas. There are four card types -Ĭharacter | A hero, villain or creature that can attack other Characters and wield Objects of Power. To play a Character Deploy them on your Canvas. If a Character has multiple attached Objects, their owner chooses in which order they take Shard damage.Ĭharacters and Objects that survive an attack but have Shard damage, remain damaged until the active player ends their turn, as more damage could be dealt from further attacks and Actions.Ĭard Type fundamentally defines how you can play the card. If an Object is Erased, any remaining points of Shard damage is carried over and applied to their attached Character. Objects also take Shard damage, and do so before their attached Character does. If a Character has any attached Objects, the Objects add their Strength to the Character’s. When a card is reduced to 0 Shards, it’s Erased and sent to its owner’s Dregs. Attackers and defenders deal Shard damage to each other at the same time equal to their Strength, which is displayed in a circle at the centre of their hex.įor each ‘point’ of Shard damage a card takes, its Shard value (the number of Shards in its hex) is reduced by 1. To attack, select one of your Characters (called the attacker) and declare their target (called the defender). If this is your first turn, you probably won’t have any Characters on your Canvas. Otherwise, the ability is considered to be in play every turn the card is on the Canvas.ĭuring your Main step, each Character on your Canvas that didn’t enter your Canvas this turn may make one attack against a Character on another Canvas. If the gameplay ability has the keyword ‘ACTION:’ before it, this ability triggers and concludes just once, immediately after the card is Deployed. Some cards have a gameplay ability that becomes active when it arrives on the Canvas. Objects can only be Deployed by attaching them to Characters on any Canvas. Actions may be played any time during your turn, not just the Main step, but still count towards your three card total for each turn. Deploy cards from your hand by placing them face up on your Canvas and reducing the Shards in your bank equal to their Shard value.Ĭharacters, locations and Objects may only be Deployed in your Main step. You can Deploy up to three cards during your turn.
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